A Blueprint-first tactical map system for Unreal Engine multiplayer projects.
Build minimaps, overview maps, team markers, spawn selection, and replicated map interactions without starting your map UI from scratch.

Game Map is a texture-based, Blueprint-only map system for Unreal Engine. It helps you build multiplayer-ready minimaps and tactical overview maps with replicated markers, team-aware information, spawn selection, and coordinate grids.
The package includes a playable multiplayer demo level so you can inspect the setup, test the features, and adapt the system to your own project.
To validate Game Map quickly, load the scene zip included in the purchased package. It gives you immediate access to two ready-to-open maps so you can inspect the setup and test the flow before integrating it into your own project.
Start from the archive already included in the purchased package instead of wiring the system from scratch.
The scene gives you access to two maps right away, which makes first-pass testing and inspection much faster.
Use the ready-made setup to check minimap behavior, overview map flow, and integration expectations before adapting it.
Texture-based map system with in-editor tools to capture orbital pictures of your levels.
Overview map and HUD minimap support for different gameplay needs.
Full network replication for multiplayer-oriented projects.
Team-aware information: each player only sees data filtered by their team.
Player-driven spawn selection directly from the map.
Enemy position indicators broadcast to teammates.
Team-only markers that players can place during the match.
World markers: markers placed on the map can also appear in the 3D world.
Configurable coordinate grid to divide the map into readable zones.
Playable multiplayer demo level with sample teams, icons, and setup examples.
Game Map is a gameplay map system, not a world-generation tool or a GIS-style editor.
It does not automatically generate your full world map. You provide or capture the map texture, then configure the plugin to display players, markers, zones, and tactical information on top of it.
Yes. Game Map includes replicated features and a playable multiplayer demo setup.
No. Game Map is built with Blueprints.
Yes. The system is texture-based. You can use your own map texture or capture an orbital view of your level, then configure the grid and map bounds.
Yes. Game Map can be used for HUD minimaps and larger tactical overview maps.
Yes. The package includes a playable multiplayer demo level with sample teams and gameplay interactions.
Yes. The widgets and visual elements are designed to be adapted to your own project.
Game Map is compatible with UE 4.26 – 4.27, 5.0 – 5.8.
Grab Game Map on Fab, follow the quick-start guide, and use the included multiplayer demo to adapt it to your own project faster.